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DevLog 12: Final Project Milestone 5
December 05, 2019
by
Philip Park
We have all of our core mechanics done, so all we needed to work on was debugging and making our course look nicer. In the past week, I planned out the location/movement of all of the monsters that ar...
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DevLog 11: Final Project Milestone
November 21, 2019
by
Philip Park
We got some of the basics of the scoring system working! Even though it isn't too much, I'd say that it's pretty important because that was the only coding part that I wasn't too sure about how we'd d...
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DevLog 10: Darklands
November 21, 2019
by
Philip Park
I’m feeling kinda meh about my project this week. I feel like we’re sorta behind, but because we still have a lot of time left, I don’t think it’s too bad. We have to figure out the scoring st...
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DevLog 9: Prototype
November 04, 2019
by
Philip Park
Example Two is definitely a look-and-feel prototype because it focuses on what the application will feel like. It is meant to test the user’s ability to click on things with a set of restrictions an...
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DevLog 8: 10PRINT
October 29, 2019
by
Philip Park
It’s hard to say if I have a favorite port, but I suppose I liked the Perl/Javascript port the most simply because it’s done in a language that I understand a little bit. Additionally, it’s the...
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DevLog 6: Midterm Milestone 3
October 15, 2019
by
Philip Park
The thing that resonates most with me was the fact that keeping a devlog helps schedule your time better. When you update a devlog, you’re always talking about things you tried to accomplish and thi...
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DevLog 5: Midterm Milestone
October 09, 2019
by
Philip Park
Last week, I spent a majority of my time thinking of ideas. I eventually came up with an idea I liked, but it was very late into the week when I did. All I had for last week was a super simple level...
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DevLog 4: GameJam
October 01, 2019
by
Philip Park
I believe one of the most important steps is the first one. Making a game is like moving a boulder down a hill, and the hardest part of moving a boulder is getting it to start moving. I think the idea...
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DevLog 3: 3D Studio R4
September 21, 2019
by
Philip Park
I believe the user makes frequent renders throughout their build time because it is the only way to really see what the final product will look like. While in the build/edit mode, the author does not...
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DevLog 2: 3D Graphics
September 17, 2019
by
Philip Park
Triangles are used instead of squares in 3D graphics because triangles have three points. This helps keep things simple because it means that only one plane can be drawn from these three points. Trian...
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DevLog 1: The Door Problem
September 11, 2019
by
Philip Park
When I read through this list, I am somewhat relieved to see how many jobs people can have in game development teams. I feel like a big part of why game development is so stressful to me is because I...
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