DevLog 5: Midterm Milestone
Last week, I spent a majority of my time thinking of ideas. I eventually came up with an idea I liked, but it was very late into the week when I did. All I had for last week was a super simple level. It had a player character that could move and a passenger character that looked at the player whenever he danced. What I’m going to try to finish this week is creating other passenger types, cutscenes that will play between levels, and the ability for the player to pick up and throw objects. I will also tune the passenger behavior so that it is more realistic. I feel like my game is still incomplete, but that is likely because I haven’t modeled anything yet. I don’t see myself needing help any time soon, so I probably won’t end up going to a help desk.
DevLog: Philip Park
Status | Released |
Author | Philip Park |
More posts
- DevLog 12: Final Project Milestone 5Dec 05, 2019
- DevLog 11: Final Project MilestoneNov 21, 2019
- DevLog 10: DarklandsNov 21, 2019
- DevLog 9: PrototypeNov 04, 2019
- DevLog 8: 10PRINTOct 29, 2019
- DevLog 6: Midterm Milestone 3Oct 15, 2019
- DevLog 4: GameJamOct 01, 2019
- DevLog 3: 3D Studio R4Sep 21, 2019
- DevLog 2: 3D GraphicsSep 17, 2019
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