DevLog 12: Final Project Milestone 5
We have all of our core mechanics done, so all we needed to work on was debugging and making our course look nicer. In the past week, I planned out the location/movement of all of the monsters that are going to be in our track and even gave movement scripts to some of them. I also added in some landscape models and edited the offset of the water material to make it look like water was running in our rivers/ocean. I also fixed a bug to make it so that the camera would not detect monsters that were hiding behind other GameObjects.
At this point, all we need to do is continue adding models and animating them. And of course, we need to polish the heck out of our game.
I feel like progress is a bit slow right now, but that's probably because we already completed the core mechanics. I think we still have a lot left to do, however, in terms of adding models and animations. I truly hope we are able to finish everything as soon as possible!
DevLog: Philip Park
Status | Released |
Author | Philip Park |
More posts
- DevLog 11: Final Project MilestoneNov 21, 2019
- DevLog 10: DarklandsNov 21, 2019
- DevLog 9: PrototypeNov 04, 2019
- DevLog 8: 10PRINTOct 29, 2019
- DevLog 6: Midterm Milestone 3Oct 15, 2019
- DevLog 5: Midterm MilestoneOct 09, 2019
- DevLog 4: GameJamOct 01, 2019
- DevLog 3: 3D Studio R4Sep 21, 2019
- DevLog 2: 3D GraphicsSep 17, 2019
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