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I love how simple this concept is, yet how effective it is at making an intuitive game. It's super elegant in what it attempts to accomplished and I was pretty impressed with the concept as a whole. One concern I would say is it's also pretty easy to score without playing. I got 4108 hitting the space bar twice within the match.

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The visual style of this game is really cohesive from the start to the end. I don't have much to critique. I really like how you bring a simple concept into a well developed game. In terms of game play, one thing I notice is that player can get around with most if the asteroid by continuing hitting the space bar to stay at the same place. If that's not a behavior that is rewarded in this game, maybe change the score system so player only get score after they travel a certain distance. Another suggestion is that since the gameplay is quite simple, I wish there are more changes in the background. Like the stars in the background could fade in and out, or other planet may draft by in the background to draw attention from players. Overall I really enjoy playing this game, nice work! 

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I really enjoyed this game! The login screen and ingame visuals are very cohesive and fit together very nicely. A small touch I particularly enjoy is the animated start screen. I was a little confused at the start as I assumed I would be protecting the earth with my asteroid as opposed to protecting myself and letting the earth get hit, perhaps change the planet to a different planet that isnt earth or find another way to portray that to the player? Another critique I have is the score feels a bit detached from the game, maybe flash a 100 above the player instead of having the score climb up seemingly randomly. Again, this is simply a nitpick, your game is a lot of fun!

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Just reading the title I initially thought it was going to be about like Tapper in space. I was delightfully surprised with what I ended up playing. Everything from the art to the SFX to the mechanic really comes together well. I'm going to kind of parrot some feedback others have given, but oh well here it goes. I think the difficulty ramping takes too long. At first it was nice to ease me into the flow of the game, but then after about 30 seconds I was starting to get bored and wondered if it was going to get harder. Even with the difficulty up it starts to get monotonous after a while, perhaps adding stuff like powerups for a shield or an automatic laser that shoots asteroids that get near could help break up the pace. Like Arjun, I was also thinking maybe it would be a cool idea to explore defending the Earth from the asteroids. 

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I really like the art style and theme of the game as a whole. The concept is simple but exciting. I think one area for improvement is the difficulty scaling. The rate of increase in difficulty is pretty one-dimensional - as more time passes, the frequency of asteroids increases. It'd be great to see a wider scope of obstacles - maybe new kinds of asteroids or some events that can trigger changes in the change rates of variables like movement speed, your radius, asteroid trajectory, etc. 

I understand your desire to keep a simple game simple, and it totally works as it is, but for this to be a game people want to come back to and play, i think adding multi-dimensional changes in play over the play duration of play would help add some excitement and allow players to wonder what might happen next, without changing the core 'one-button' mechanic. Really fun, clean game - well done

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Heya Philip! This game was super neat and I love how you tied the mechanics, setting, and the button altogether. The trail on the moon and the asteroids were a really nice touch too.

One thing I did notice while playing though is that the player could easily stay in one spot if they kept pressing space over and over again. I personally feel that it shouldn't be possible, but that's just me! It could be a really cool and risky strategy for someone.

Another thing I felt mixed about is how the difficulty ramps up over time. I feel like the game starts off pretty slow, which is good so that the player can learn how the game works, however I didn't feel challenged while playing the game until maybe a minute or two in and I personally feel like this game could work really well if it ramped up a bit earlier. That's all the critique I had, but either way this was a fun game!

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Great Game Philip! I love the artstyle, the trail for the asteroids and the player is really cool, and lends itself to the narrative. I also love how the Space bar game is in Space! I did notice that sometimes asteroids would be on a path that would never intersect with the moon, but maybe that's intentional. Additionally, and this is a rather small thing, I did think it was slightly weird that the earth was completely fine when an asteroid went through it. Maybe it could be cool if the moon actually blocked all the asteroids, and you've gotta keep the earth safe!